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Systems Software Engineer (AI/Startup) – Silicon Valley

We’re hiring a Systems Software Engineer to develop the software on the lowest layers of that stack: the runtime, firmware, and device software that sit between high-level AI workloads and custom accelerator hardware. You’ll help build the software responsible for device bring-up, kernel dispatch, memory mapping, queueing, synchronization, performance monitoring, and debug infrastructure. This role spans firmware, operating-system interfaces, simulator bring-up, accelerator runtime design, hardware/software contracts, and performance-critical execution paths.

Note: All candidates MUST have at least 5+ years of software embedded systems experience. All candidates MUST be a US Citizen or US Green Card Holder, and reside in the San Francisco Bay/Silicon Valley Area.

Responsibilities:

  • Own critical boot and runtime contracts: firmware image layout, configuration, core release, liveness detection, shared queues, command/completion formats, and memory mappings.
  • Build and optimize low-latency communication paths between host runtime software and accelerator cores, including submission/completion queues, doorbells, interrupts, polling paths, and synchronization mechanisms.
  • Work with custom processor cores, multi-core coordination, traps/exceptions, page tables, protection mechanisms, MMIO, DMA, and accelerator memory hierarchies.
  • Develop observability and debug infrastructure for a complex distributed accelerator system, including boot metrics, hardware counters, trace capture, performance monitoring, debug paths, and failure diagnosis for hung or slow jobs.
  • Help shape the production device software architecture: the boundary between kernel-mode components, user-space runtime libraries, simulator backends, and hardware-native backends.
  • Collaborate closely with hardware architects, compiler/runtime engineers, kernel developers, and performance engineers to define the software/hardware contracts for future chips.
  • Debug issues that cross abstraction layers: AI graph execution, runtime scheduling, device queues, firmware, memory translation, interrupts, simulator behavior, and hardware state.

Requirements:

  • Bachelor’s or Master’s in Computer Science, Computer Engineering, or a related field.
  • 5-10 years of experience building low-level systems software, firmware, runtimes, operating systems, device drivers, or accelerator software.
  • Strong C programming skills and comfort reading or writing assembly where needed.
  • Low-level firmware experience, especially privilege modes, control/status registers, traps, memory protection, virtual memory, multi-core boot, or hardware debug support.
  • Deep understanding of computer architecture fundamentals: CPU privilege modes, virtual memory, interrupts, atomics, caches, memory ordering, MMIO, DMA, and performance counters.
  • Experience with custom accelerators, GPUs, NPUs, SmartNICs, DPUs, or other complex SoCs.
  • Experience with one or more of: processor firmware, ARM or RISC-V systems software, Linux kernel drivers, bare-metal firmware, bootloaders, hypervisors, RTOS internals, or accelerator runtimes.

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